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- Catia v5 tutorials mechanism design animation how to#
- Catia v5 tutorials mechanism design animation software#
For example, a spherical environment can be used to render a plane flying in the sky.Ģ8 Defining the Camera Lens Select Properties in the camera contextual menu Select Lens Define the projection type.
Catia v5 tutorials mechanism design animation software#
Which environments can I use? CATIA Photo Studio provides different types of environment: A box A sphere A cylinder A predefined environment using Realviz software Stitcher Depending on the context you want to create, you will use one shape or another.
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You can then apply texture to create a context surrounding the model.
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The environment is a geometry which will surround your object. It will give your image a more realistic look.
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Catia v5 tutorials mechanism design animation how to#
The objective is not to control all the parameters of the image but to quickly create a realistic image from the D viewer display.ġ7 Environment Management In this lesson you will learn how to manage the scene environment.ġ8 What about Environment? What is an environment? An environment is a simplified simulation of a landscape surrounding the model. 1 CATIA V5 Training Foils Photo Studio Version 5 Release 9 September 008 EDU_CAT_EN_PHS_FF_V5R9Ģ Photo Studio Objectives of the course Upon completion of this course you will be able to: - Create photo realistic images using the Photo Studio workbench - Create and apply stickers to your models - Create animations using different techniques Targeted audience Industrial Stylists and Designers Prerequisites CATIA V5 Fundamentals 0.5 dayģ Table of Contents (/) Introduction to Photo Studio 7 Photo Studio Workbench Presentation 8 Accessing the Photo Studio Workbench 9 User Interface: Photo Studio General Presentation 0 User Interface: Photo Studio Tools User Settings: Photo Studio General Process 5 Quick Start: Using the Quick Render 6 Environment Management 7 What about Environment? 8 Creating a Box Environment 9 Positioning a Box Environment using the Compass 0 Positioning a Box Environment using Dimensions Importing Realviz Stitcher Environment Camera Management Modifying the Scene View Angle Creating a Camera 5 Positioning a Camera using the Handlers 6Ĥ Table of Contents (/) Positioning a Camera using Dimensions 7 Defining the Camera Lens 8 Light Sources Management 9 What about Light Sources? 0 Creating a Spot Light Positioning a Spot Light Using Dimensions Positioning a Spot Light Using Handler Positioning a Spot Light Using Light Commands Defining the Parameters of a Spot Light 5 Defining a Surfacic Light 7 Shooting Management 9 What about Shooting? 0 Creating a Shooting Defining the Frame Ray Tracing Defining the Quality Parameters Final Gathering 5 Defining the Indirect Illumination Parameters 7ĥ Table of Contents (/) Computing the Image 8 Textures Management 9 Applying Texture to the Environment Using External File 50 Applying Texture to the Environment Using Material 5 Editing the Environment Textures 5 Applying a Material to a Component 5 Editing the Properties of a Material 55 Stickers Management 58 Creating a Sticker 59 Adjusting a Sticker 60 Defining the Lighting Parameters of a Sticker 6 Animation: Turntable Management 6 Creating a Turntable 6 Simulating the Animation 6 Computing the Animation 65 Animation: Animating Scene Elements 67 Creating an Animation 68 Adding Elements to an Animation 69Ħ Table of Contents (/) Defining the Parameters of Animated Elements 70 Creating and Modifying a Shot 7 Catalogs 7 Using Scene Catalogs 7ħ Introduction to Photo Studio In this lesson you will see the CATIA V5 Photo Studio user interface and compute your first basic realistic image.Ĩ Photo Studio Workbench Presentation You will learn about the Photo Studio Workbench by Accessing the Workbench Exploring the User Interface Understanding the General Processġ5 General Process From a Product Create an environment Create a camera Create light sources Define the component textures and stickers Create a shooting And iterate Launch the computationġ6 Quick Start: Using the Quick Render In this Quick Start you will discover, in a simple demonstration, the basis of the creation of a photo realistic image using the Quick Render.
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